Thunder Here is just a single particle system made of several elements, 3 different thunder strike with breakdowns, for a total of 9 mesh particles. translucent lit particle clouds, another mesh particle for the magic circle. cheap rock / debri lit particles, and a mesh particle ground wave, and the a distortion bubble. Thumbnails Animatic for thunder
C4 Explosion is compose of 3 elements. A static mesh to be use as a game prop. Particle System for the effect. and lastly a destructible wall. This is all done through Unreal Blueprints. First element the c4 mesh blueprints. This is made up of a timer, attach to a parameter collection to animated the blinking lights. then when the countdown is done, it spawns the particle system, and destroys the mesh. It uses a cube placeholder to obtain world locations. This is the breakdo
Final Version Compose of several elements, The Snow flake is made of a blend shape animation, a Particle system that consist of mesh particles and fog, dust and sparkles. The last element is a destructible mesh. Here is a breakdown of the particle system part. This is the Material system. consist of several parts, includes z -depth animation for the cracking, and subsurface, fake reflection, and refraction. This is my rough thumbnails animatic.